Create-A-Story: The Creative Writing Game

SKU: C200



  • Create-A-Story is the first board game to make story writing kid’s play.
  • Travel through time, walk on the moon, befriend a talking frog. Your story can take many twists and turns de- pending on the cards you draw and how you piece it together.
  • The fun comes in watching creative sparks fly! 
  • Help students structure a story, develop characters and plots, use dialogue, set up conflict and resolution, and write with confidence and imagination. 
  • A game about discovery that features multiple levels of play; develops life- long creative writing and thinking skills; and is suitable for a wide range of students of all ages!
Primary Subject: English/Writing
Grade Start: K (Though some reviewers suggest Middle and High Schoolers will have the most fun)
Grade End: AD
Author: Donna Austin & Patricia Padget
Format: Board Game
Brand Name: Create! Press
Weight:3.35 (lbs.)
Dimensions:10.25″ x 20.25″ x 1.0″
 Online Teachers Manual available at website Ages 5-99 (adult assistance is required for younger children) Can be up to 6 individuals or up to 6 groups of 2-4 players

By Joseph Grayhaim Create Press has developed an ingenious approach to teaching creative writing and guiding students to work the imagination in an enjoyable and non-self-conscious way: A writing board game called Create-a-Story. To begin my description at the end, a parent or teacher scores each written work at game’s end, following a scoring guideline in the instructions. For instance: “10 points if the story included the topic sentence; 5 points each for including good guys and bad guys in the story.” The winner is s/he with the most points, following the scoring scheme. But the point is made that every player is a winner, by virtue of having completed a story in the process of having fun. Create-a-Story is played on a large, colorful game board composed of a path of squares that wends its way over the board. The squares are named for story elements, such as “Description”,  “Dialogue”, “Setting”, “Plot” “Resolution” and other elements of story construction that correspond to decks of game cards divided by the same categories. There is also a pad of Outline Sheets and here is how these pieces come together:

  • Each writer must choose a Topic Sentence card from the deck of such cards. This card must be used in the story, as close to the opening as possible and reasonable. (Remember, the player receives 10 points for using the Topic Sentence.)
  • Beginning at “Start!”, each player rolls the die and moves along the game board as indicated. The player takes a story element card each time s/he lands on one, but only one Setting card. Play continues until all players have completed the board path and reached the ending or “Write!” By this time, each player must have at least 5 description cards; if not, s/he chooses from the deck until 5 have been taken.
  • The writers take an Outline Sheet and fill in each section of the Outline from the element card information – Topic Sentence, Plot, Setting, Characters, Resolution, etc. There are a number of potentially conflicting elements, so the writer must choose the element most useful to the rest of the information. Therefore, the writing actually begins in the making of these choices, which ultimately provides a solid foundation in the writing process and making a habit of it.
  • Once the Outline Sheets are completed, the writers begin to write their stories, filling in the necessary details from the Outlines. This process typically requires assistance and guidance from an adult – parent or teacher – as it is the true imaginative work . . . developing interesting story details from the element cards that have been collected randomly.
  • The guiding adult will score the finished stories and then has the opportunity to review the story with each writer, discussing areas where more work will be helpful and how to make it so.

The fact that the game can be played with teams makes it valuable in practicing team work and group brainstorming, also. Many writers of various forms use “Storyboards” to outline their stories. Create-a-Story provides insight into a similar process for young writers that can serve them throughout their lives. If, as an adult, one such student is someday required to present a lengthy speech, the habits of outlining and then filling in details, using colorful descriptions, having the presentation follow a logical flow . . . all of the skills developed while playing this fascinating game, will serve him/her well. Even attorneys who can present the facts of their case in a logical, clear, unfolding “storyline” will find success in their communications. The final utilitarian value of learning creative writing in this way is for the SAT essay section and other applications. Years of practice forming one’s thoughts into clear form and then putting them on paper will make such test-taking a breeze. Create Press offers an Online Teachers Manual, another writing game and other excellent materials to help each child become comfortable with creative writing.  J.G.

Additional information

Weight 3.4 lbs


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